Gnome Panther Shaman
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Joral (Shaman), level 3 Gnome, Shaman Companion Spirit: Stalker Spirit
FINAL ABILITY SCORES Str 10, Con 11, Dex 10, Int 16, Wis 18, Cha 10.
STARTING ABILITY SCORES Str 10, Con 11, Dex 10, Int 14, Wis 18, Cha 8.
AC: 17 Fort: 13 Reflex: 15 Will: 17 HP: 33 Surges: 7 Surge Value: 8
TRAINED SKILLS Nature +10, Arcana +11, History +9, Perception +10
UNTRAINED SKILLS Acrobatics +1, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +1, Heal +5, Insight +5, Intimidate +1, Religion +4, Stealth +3, Streetwise +1, Thievery +1, Athletics +1
FEATS Level 1: Improved Initiative (retrained to Sudden Call at Level 3) Level 2: Focused Expertise (Javelin)
POWERS Shaman at-will 1: Defending Strike Shaman encounter 1: Twin Panthers Shaman daily 1: Spirit of the Healing Flood Shaman utility 2: Spirit of Life Shaman encounter 3: Spirit Hunt
ITEMS Totemic Spear Javelin +1, Addergrease Leather Armor +1, Amulet of Protection +1, Adventurer’s Kit, Grappling Hook, Everburning Torch, Sunrod (2), Alchemist’s Fire (level 1) (2), Potion of Healing (heroic tier) (3), Tanglefoot Bag (level 2), Thieves’ Tools
He rarely talks about his past, but has an intense dislike of being confined or restrained. His body is heavily scarred as a result of his time in the mines. He has tatoos of animals and spirits to hide these marks of servitude.
Was a slave for the formorian rules of the feyworld. He was forced into manual labour, mining deep underground. One day he had a vision, in which he was visted by a powerful spirit. This Sprit showed him visions of wide open deserts, of densly packed forests, and of mighty mountain peaks. It brought tears to his eyes seeing the beauty of nature the was denied to him. With his new abilities he hatched a daring plan, and one night slipped off into the darkness – but not before making on last stop by his former Master. He found him sleeping, and took his time getting his revenge.
He is strong beliver in the power of nature to heal – and hopes it will one day heal his mental wounds he carries and return his Gnomish innocence.
After being free he wandered into the human lands, and ended up living along in the town around Sir name’s keep/castle/fort. He was not very financially successful and ended up drinking away what little he could scrape up. Without any means of supporting himself he joined the Town Guard, venting his rage and frustration on the enemies of Sir Name. That is how he met Salopard and <steve>. He became enamored with them, and it was through their friendship that he eventually gave up drinking and turn his life around. When Salopard told him he was looking for adventurers, Joral leapt at the chance to join.