Salopard

An aging halfling paladin.

Description:

Salopard, level 9
Halfling, Paladin

FINAL ABILITY SCORES
Str 11, Con 12, Dex 10, Int 11, Wis 18, Cha 20.

STARTING ABILITY SCORES
Str 11, Con 12, Dex 8, Int 11, Wis 16, Cha 16.

AC: 27 Fort: 17 Reflex: 18 Will: 21
HP: 75 Surges: 12 Surge Value: 18

TRAINED SKILLS
Religion +9, Heal +13, Insight +13, Diplomacy +14, Bluff +16

UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Dungeoneering +8, Endurance +1, History +4, Intimidate +9, Nature +8, Perception +8, Stealth, Streetwise +9, Thievery +2, Athletics

FEATS
Level 1: Lost in the Crowd
Level 2: Skill Focus (Diplomacy) (retrained to Defensive Bluff at Level 5)
Level 4: Bardic Dilettante
Level 6: Lend Health
Level 8: Novice Power

POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Virtuous Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Fearsome Smite (retrained to Focused Sound at Novice Power)
Paladin daily 1: Majestic Halo
Paladin utility 2: Astral Speech
Paladin encounter 3: Invigorating Smite
Paladin daily 5: Hallowed Circle
Paladin utility 6: Wrath of the Gods
Paladin encounter 7: Fortune Spurned Smite
Paladin daily 9: Radiant Pulse

ITEMS
Heavy Shield, Alchemical Reagents (Arcana), Holy Symbol, Amulet of Physical Resolve +1, Summoned Layered Plate Armor +2, Restful Bedroll (heroic tier), Stonemeal Biscuit (heroic tier) (3), Holy Water (level 1) (2), Resplendent Boots (heroic tier), Dire Boar, Shapechanger’s Sorrow Short sword +2, Resplendent Gloves (heroic tier), Avandra’s Boon of Escape (level 8), Force Shield Heavy Shield (paragon tier), Floating Lantern (heroic tier)

Bio:

Salopard has spent his entire life avoiding the meaner side of life; work, combat, getting up before noon and eating without utensils. How a halfling managed to achieved this goes back many decades when an adventuring wandered through his small village and took sprout on as his ‘page’. For Sir ( hey Steve do you have a name for your character’s father/grandfather ) it was a simple joke, that was supposed to end, however, the charismatic young halfling talked his way into a suit of plate armour and eventually into the noble name ‘s court. From here the decades pasted with the silvered tongued Salopard sitting at his lord’s table praising his master and his master’s family, while speaking of his valiant deed’s – in reality vacation’s to secluded mountain lake.

Sadly all good things must come to an end and for the Salopard, his life of avoiding the nasty part’s of life end when Sir name decided to grant his daughter’s wish to go adventuring, by making the noble Salopard her chaperon. This time Salopard was unable to talk his way out of actually go on an adventure. Realizing he would actually have to done his armour – something he had avoided, with luck and Avandra’s grace for a score plus years – Salopard quickly began recruiting other ‘adventurers’ to protect Sir name only daughter.

Salopard

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